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Download ~ Computer Graphics Programming in OpenGL with C++ # by V. Scott Gordon, PhD ~ eBook PDF Kindle ePub Free

Computer Graphics Programming in OpenGL with C++

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eBook details

  • Title: Computer Graphics Programming in OpenGL with C++
  • Author : V. Scott Gordon, PhD
  • Release Date : January 09, 2020
  • Genre: Programming,Books,Computers & Internet,
  • Pages : * pages
  • Size : 65583 KB

Description

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing.


FEATURES:


Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh
Adds new chapters on simulating water, stereoscopy, and ray tracing
Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher)
Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example 
Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)
Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble
Explains how to optimize code for tools such as Nvidia’s Nsight debugger.


1: Getting Started

2: The OpenGL Graphics Pipeline

3: Mathematical Foundations

4: Managing 3D Graphics Data

5: Texture Mapping

6: 3D Models

7: Lighting

8: Shadows

9: Sky and Backgrounds

10: Enhancing Surface Detail

11: Parametric Surfaces

12: Tessellation

13: Geometry Shaders

14: Other Techniques

15: Simulating Water

16: Ray Tracing

17: Stereoscopy

Appendix A: Installation and Setup for Windows (PC)

Appendix B: Installation and Setup for Macintosh

Appendix C: Using the Nsight Graphics Debugger

Index


Companion Files:

(also available for downloading by writing to the publisher at info@merclearning.com)

The source code for every program in the book, organized by chapter
The OBJ models used in the examples, and the various texture files
Cubemaps and skydomes for generating environments
Height maps and normal maps for achieving realistic detail
High resolution copies of all of the book's figures


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